Weekly Discussions

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Revision as of 19:02, 14 February 2010 by Olhoshing (talk | contribs) (19 January 2010')
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19 January 2010

Why make something noisy?

  • The benefit of sampling
  • or maybe trying every ombination along a spectrum
  • a maze
  • Minesweeper? - except a wrong turn can't be completely detrimental to the whole system .... maybe though - aging / death discussion

Positive feedback loops --> bistable, bimodal phenotype

  • ex. S. cerevisiae with galactose (Acar paper) - have 2 positive, 1 negative - negative allows switching between states
  • perhaps the two states can be complementary to each other
  • random on/off transition
  • barcodes? decoding, decrypting - combination lock-ish - bacteria as a random number generator - stops when it fits the "slot"

Meeting with Dr. Campbell

  • went through papers
  • positive feedback loops are important
  • Minesweeper --> maybe Battleship
  • the aging papers Dr. C sent - thinking can somehow randomly switch something on, if beneficial to survival @ that time, will select for those and kill the others
  • maybe some cell differentiation using +/- feedback
  • maybe some antenna-ish like sampling - a Biosensor - cell has lots of sensors, randomly sample for something, if detect something with one of the sensors then report...do something else while other cells can keep sensing